Introduction
Patricia Pulling is a woman known for having mounted a
brave campaign against the diabolical forces that have been unleashed in America today. A
licensed private Investigator, she is the founder of Bothered About Dungeons and Dragons
and the author of The Devils Web. She has been hired as an expert in gaming for
murder trials in Missouri, Oklahoma and North Carolina. She has appeared on 60 Minutes,
Geraldo and on numerous radio programs, like the nationally syndicated Jim Bohannon
Show.
Her courage in the face of the Satanic conspiracy is
nothing short of amazing. The dogged tirelessness that allows her to go on lecture tours,
write books and edit newsletters is incredible. Her willingness to help the police
investigate cult crimes and her uncompromising drive to publicize the dangers of Satanism
are unquestionably seen as noble and civic minded.
Within the community of Cult Crime
investigators, she has become a figure of mythic proportion.
Unfortunately for Mrs. Pulling as with most myths
the kernel of truth around which the legend has been built is no where near as
attractive as the myth. As will be shown in this report, which cuts through the blue smoke
and mirrors surrounding her crusade, Mrs. Pulling is hardly the appropriate person to be
given responsibility in crime investigations. In her pursuit of a grand Satanic conspiracy
the same one she ultimately holds responsible for the suicide death of her son
she has engaged in unethical and illegal practices. Her methods and tactics, at
their very best, taint any evidence she might offer and, at their worst, construct a
monster where none exists.
This report, while hardly exhaustive, provides a catalog
of things Mrs. Pulling has done to produce evidence of everything from murderous toys to a
worldwide Satanic conspiracy that contains in it one out of every twelve citizens of
Richmond, Virginia. The majority of this information deals with her early assault on the
games upon which she blames her sons death. The rest of it has been developed
through study of her occult investigations and the other individuals with whom she works
and associates in the anti-Satanism movement.
Background
Mrs. Pullings career as an occult investigator
began with the unfortunate death of her son, Irving Lee Bink Pulling. On 9
June 1982, Bink shot himself in the chest with a handgun, hours after a D&D®
curse was placed on him during a game conducted at his local high school.1 Though Binks obituary makes no
mention of how he died, and his death did not make the local Richmond papers, within a
year Mrs. Pulling had filed a lawsuit against Robert A. Bracey, III, the principal of the
high school her son attended and where he played Dungeons & Dragons®.2
The lawsuit, which was thrown out of court on 26 October 19833, was the first public instance
of Mrs. Pulling engaging in an investigation concerning a cult crime. (It is
curious that this landmark in her career is not mentioned in her book, The Devils
Web.) At this time she formed Bothered About Dungeons & Dragons (BADD) and became
involved in the murder trial of Darren Lee Molitor in 1984. The Molitor case was her first
trial4 and the first instance in
which she was brought in as an expert in D&D.
Cult Crime Investigator
On a radio broadcast over KFYI in Phoenix in the fall of
1987, Pat Pulling was billed as a private investigator for the past six years.
Robert D. Hicks, a law enforcement analyst for the State of Virginia said in a letter,
Pulling is a licensed private investigator, a certification she earned on October 6,
1987. He went on to note:
You might be interested to know, however, the
certification process. Anyone with any educational background can obtain a license. One
must, though, do two things. First, one must either attend a 42-hour or a 48-hour course,
which can be conducted virtually anywhere. The course includes such topics as rules of
evidence, civil and criminal procedure, collecting and reporting information, interviewing
techniques, and investigative techniques. The difference between the two courses
six hours involves firearms instruction. Obviously, in six hours one cannot learn
much about firearms beyond a simple orientation. Anyway, Pulling appears certified in the
armed variety. The second prerequisite to obtaining a license is to pass a background
investigation consisting of a fingerprint-based criminal records check through the state
and FBI files. If one passes the background check, and if one passes a one-hour exam at
the end of the private investigator training, one pays for a license.5
Her career, if it was six years old in 1987, would have
predated her sons 9 June 82 suicide by at least six months. Regardless, she became a
PI in October of 1987. To allow herself to be represented as having been such before that
time grants her facts an inappropriate legitimacy.
Profile and
Questionnaire
Pat Pulling, in her role as a cult crime investigator,
has prepared more than one document that deals with painting a profile of a child in
jeopardy of cult involvement because of gaming and other factors. She uses the following
profile to pinpoint kids who are headed for an involvement with Satanism and she also
allows it to classify youngsters who are potentially suicidal. Quoting from one of her
BADD documents one meant solely for distribution to police organizations the
profile goes as follows:6
THE WHO, WHAT, WHEN, WHERE, AND HOW OF TEEN SATANISM
WHO
1. Adolescents from all walks of life.
2. Many from middle to upper middle class families
3. Intelligent
Over or Under Achievers
Creative/Curious
Some are Rebellious
Some have low self esteem and are loners
Some children have been abused (physically or sexually)
WHEN does this occur?
It appears the ages most vulnerable are 11-17
WHERE?
1. Public places such as rock concerts, game clubs in communities or at school.
2. Private parties at a friends home.
HOW?
1. Through Black Heavy Metal Music
2. Through fantasy role playing games like Dungeons & Dragons (R)
3. Obsession with movies, videos, which have occult themes
4. Collecting and reading/researching occult books
5. Involvement with Satanic Cults, [sic] through recruitment
6. Some are born into families who pratice [sic] satanic cult rituals
TWO BASIC PRINCIPLES APPLY HERE Law of
Attraction and the Law of Invitation
WHAT can be expected?
1. Obsession with occult entertainment
2. Minor to major behavior disorders
3. Committing crimes and status offenses such as:
A. Running away
B. Graverobbing (such as bones)
C. Breaking and entering to steal religious artifacts or sometimes stealing small items to
prove loyalty to the group
D. Defacing public or private property using Satanic Graffetti [sic] or
related Graffetti [sic]
E. Threatening to kill (self or others, self mutilation is very common)
F. Aggression directed towards family, teachers and authority figures
G. Contempt for organized religion
H. Supremist attitudes
I. Kidnapping or assistance in kidnapping
J. Murder
K. Suicide pacts among members of the group
WHAT can we do?
1. Document all information relating to occult involvement (even if it does not appear
relevant at the time)
2. Keep an open mind
3. Stay objective
4. Never assume that an individual is acting along [sic] until all other information
surrounding the case and individual has been fully investigated.
5. If individual is involved in satanic activity, he/she will deny a great
deal to protect other members of the group as well as the satanic
philosophy.[sic]
6. Have a team approach, work with a therapist, a clergymen and other helping
professionals.
7. Educate the community so that potential tragedies might be avoided.
This profile, which is distributed by BADD to police
departments for their use in interrogating suspects in crimes clearly has some flaws. Even
a casual glance at the first three sections will show that virtually any child from the
ages of 11-17 is a potential candidate for seduction into Satanism. Furthermore, this
seduction will take place at times when a parent is least likely to be present. In short,
if you have a reasonably intelligent child from a good background and he is out of your
sight, he is open to recruitment by Satanists. This is patent nonsense and no where does
Pulling offer evidence to indicate occult recruitment of any sort is a common occurrence.
Obviously, in Mrs. Pullings view, no child is safe
at any time. Once this profile has been used to help parents and others identify potential
problem children, Pat reveals the prosecutorial mentality BADD encourages in
investigators.
WHAT can we do?
2. Keep an open mind
3. Stay objective
5. If individual is involved in satanic activity, he/she will deny a great
deal to protect other members of the group as well as the satanic philosophy.[sic]7
When grouped together like this, these three points sum
up Mrs. Pullings approach toward objective investigating. While Pat
encourages and open mind and objectivity in points 2 and 3, she provides a caution in
point 5. In essence, she says, if they do not tell you what you want to hear, they are
lying because Satanists will lie to protect their friends. The mixed message here helps
cloud what is already a very confused issue within law enforcement.
More importantly, this advice automatically puts the
suspect and the police into an adversarial relationship even if the suspect is
fully willing to cooperate. When used in conjunction with the questionnaire provided by
Pulling, the problem is intensified. Because Pullings questionnaire provides
questions and sample answers most of which are wrong or inapplicable she had
created a situation where a suspect telling the truth must be seen to be lying to the
police.
In the questionnaire titled Interviewing Fantasy Role
Playing Gamers, which is included in the Interviewing Techniques publication, Pulling
advises:
It is very important to understand that not all
players of fantasy role playing games over identify with the game and or their
player/characters. However, it appears that a significant amount of youngsters are having
difficulty with separating fantasy from reality. Or in other instances, their role playing
has modified their behavior to the extent that they react in real life situations in the
same fashion that they would react in a gaming situation. This is not always obvious or
apparent to the suspect. The personality change is so subtle that in some cases the role
player is unaware of any behavior or personality changes.8
What does Mrs. Pulling mean when she says, a
significant amount of youngsters are having difficulty with separating fantasy from
reality? Role playing games have been around since 1975 and Mrs. Pulling herself
concedes there are 4,000,000 players of D&D in the United States alone. How many
children constitutes a significant amount? Without clarification or evidence,
that is a meaningless comment useful only for its inflammatory content.
Just below that we have a warning to the cops that a
player may not be able to distinguish between fantasy and reality. She notes that game
players react in real life situations in the same fashion that they would react in a
gaming situation. In a game, problems are solved by rolling dice and consulting a
chart to see what the result are. Have police reported kids dealing with muggings by
asking the attackers to hold off while they roll dice? Have teachers reported difficult
test questions being puzzled out by kids rolling dice and consulting some chart? What
exactly do these game reactions to real life situations consist of, and where is the
evidence that they exist?
To expand on or explain away the lack of evidence
supporting her claim, Mrs. Pulling suggests that any behavior change is so subtle the
person might not notice it. If truly that subtle, is it significant? Does it have any
meaning? And does the term subtle adequately describe an inability to
distinguish between fantasy and reality? Could rolling dice in the face of stress be
considered subtle?
Pulling continues:
This is why it is important for the investigator to
not only be familiar with the game but to be able to ask questions which are relevant to
the suspects gaming background.9
The questions from the questionnaire listed below are
frightening because of their incomplete nature, their quest for insignificant information
and their general imbecility. Recall that Pulling has told the investigators that the
suspect will lie to protect his friends. She has also said they may not be able to tell
fantasy from reality. Bearing those things in mind, as well as endeavoring to be open
minded, the investigator is given the following list of questions with hints for answers.
Italics are the authors comments on the questions for perspective.
1. Since it is necessary to have a Dungeon Master or game
master/leader and two or more player characters, it is important to ask the suspect, who
is the Dungeon Master. [sic] (At this point you may get double talk about several people
being the Dungeon Master or the suspect may say no one in particular. [sic] This is
not typically standard. Generally there is one person who assumes the continuous lead of
Dungeon Master.)
Actually, sharing the Gamemaster duties in a group is
quite common. For example, one gaming group in Phoenix had a half-dozen Gamemasters
working within the same world-setting in a superhero game. Switching off Gamemastering
duties, especially between game systems, is very common and gives everyone a chance to
experience both sides of the game. This tendency to share Gamemastering duties is by no
means just a recent development, but it has become far more prevalent as games matured in
the latter half of the 1980s.
2. What is the character of your suspect in the game?
They will be as follows: Thief, Magic User, Fighter, Cleric. In the aforementioned
character classes they may be sub-classes that the individual will refer to such as
Thief-Assassin, etc.
These are most often known as character classes in
gaming. They were very common in early RPGs, but often went by other names, like Rogue,
Wizard, Shaman, etc. Since 1983 or so, virtually no game has come out with character
classes because they are restrictive to play. It would be very easy for a player to deny
having a Thief or Magic User or Fighter or Cleric without lying about it in any
way.
3. Also, ask the individual if he ran
multiple characters such as a Fighter/Magic-user.
The same comment as above applies denying
knowledge of how to answer this question would not be uncommon among gamers, nor would it
be an attempt to hide cult involvement.
4. Each character will have certain abilities or
attributes such as Strength, Wisdom, Intelligence, Charisma, Constitution and Dexterity.
These abilities are obtained by rolling 3 6-sided dice. Therefore, the ability score of
each category will range from 3 to 18. You should find out what the [attributes are for
their current game characters].
Two problems here. Many games have attributes with
different names, like Agility, Speed, Comeliness, Presence, Essence and Body. Some game
groups, as they find it necessary, make up their own attributes and add them to their
games. Any list given to a police officer in the course of an investigation would likely
include attributes not listed above.
Furthermore only in D&D are scores restricted to
3-18. In Tunnels & Trolls, for example, scores have no upper limit. In Traveller they
went from 1 to F and in ShadowRun they go from 1-7. In a game the author finished
designing in July 1989, (the Renegade Legion Role Playing Game, slated for summer 1990
release from FASA Corp.) attributes run from 2-20 initially and are determined by point
allocation or the roll of 2 ten sided dice.
As above, perfectly correct and truthful answers to
these questions can be given that do not coincide with Pullings suggested answers
without cult involvement.
5. How long has the individual been playing this role playing
game?
There is no clue given on a proper answer and the
relevance of this question is doubtful. With over 300 role playing games in existence, and
players constantly shifting from one to another as they get bored or the Gamemastering
duties shift, length of time involved with one game is irrelevant. A long-time player
could have been playing a particular game for only the month since it appeared on the
market, for example.
Another important point is that the popularity of certain games has shifted. Fantasy is no
longer as popular as it once was and Science Fiction games have really picked up in
numbers of players. Many of the SF games feature no magic and no religion, hence clearly
lack the diabolical lures Mrs. Pulling and others find in Dungeons & Dragons.
6. How long has he/she been playing the particular character
that he is currently playing?
Again, no clue as to a right answer is provided.
While it is true that players will become attached to characters, that attachment is no
more sinister than a golfers attachment to his set of clubs. And, as with a golfer
and a broken club, a dead character is exchanged for another character.
7. What is his level of his
character/characters? Be specific.
No clue for an answer here, but Mrs. Pulling must see
this as an important question because it appears again as question 12. There she explains
that level reflects how much power a character has. This is only true in games where they
have levels. Like character classes, levels have become somewhat passé in more recent
games.
Curiously, the power level concept of gaming runs counter to the role
playing aspects that Mrs. Pulling sees as dangerous in games. In a gaming group
where role-playing predominates, power level and combat are downplayed because that
interferes with the role playing. (Imagine an improvisational play in which the cast has
to spend two minutes out of every five rolling dice. It would be decidedly boring, as it
is in gaming. Role-playing versus roll-playing has long been a dichotomy in
gaming and the two do not mix well together.)
8. What is his/her alignment?
The following are a list of categories for alignment: Chaotic
Evil, Chaotic Good, Chaotic Neutral, Lawful Evil, Lawful Good, Lawful Neutral, Neutral
Evil, Neutral Good and Neutral.
...Observations indicate that in the past a significant number of adolescents will [sic]
choose an evil alignment. The reasons that young players give for choosing an evil
alignment is they feel that there are less restrictions on the player/characters
therefore, they can do more, get by with more and stay alive longer in the game.
In reality, most players do whatever they have to do
and dont worry about alignment. Alignments are generally viewed with distaste among
players and are not featured in many games outside the D&D family. (The author once
postulated an alignment system for a game that consisted of one axis running from Naughty
to Nice and the other from Sloppy to Neat, but it never caught on.) Alignments are
basically silly and impede play, so are most often ignored.
[Pulling continues in this section by noting There
was a young boy who was fourteen years old in Orlando, Florida who stated that he has a
Thief with a Lawful Good Alignment. In reality thieves are not thought of in society as
Good, therefore the confusion over proper attitudes about more qualities become confused.
Right and Wrong are situational. The author would like to point out that Robin Hood or
the patriots who held the Boston Tea Party could have been tagged with the label of Good
Thieves. ]
9. Has the individual has [sic] any curses placed on
his/her character? If yes, what kind and get him to discuss the procedure, type of curse.
Mrs. Pullings concern over curses stems from
her belief that having a curse placed on his character is what drove her son to kill
himself. That belief is pure nonsense and is based, as will be shown, in a willful
ignorance of the circumstances surrounding Bink Pullings suicide. To suggest that an
event in a game could cause an otherwise normal child to kill himself means that one would
have to accept the idea that a player who goes bankrupt in Monopoly could be driven to
kill himself because of it. Because Monopoly is an old standard, no one would ever believe
that sort of allegation, but because role-playing games are so new and poorly understood,
that sort of illogical charge goes unquestioned.
10. What was the individuals character name/names?
Mrs. Pulling places a great deal of weight on the
name of characters, especially if they can be found in occult works, such as the dreaded
Necronomicon! She also notes Darren Molitor used the names Demun and Sammy Sager for his
characters. After he confessed to the FBI, he signed his confession in those names as well
as his own.
The choice of a name for a character, at the very worst, is a form of wish fulfillment. It
is directly analogous to a person making a selection of a costume for a masquerade party.
Choosing to go as Zorro, for example, is not because the person in the costume sees
himself as Zorro, but because its fun, for a short time, to adopt that role.
More commonly the choice of a name for a character is the result of a joke in the gaming
group or a matter of pure expediency. In a fantasy game the author once named a character
Waring-blenderbecause he was in the kitchen when filling out the character
sheet. The similarity between Darren Molitors Sammy Sager and the popular musician
Sammy Hagar suggests a similar origin there. Another player of the authors
acquaintance, because his friends claim he always plays himself, no matter what game is
going on, names many of his characters with some variation of his own name.
The significance of a characters name, as can be seen from the examples, is highly
subjective and can easily vary from character to character depending upon the game and the
circumstances under which the character was named. To attempt to generalize about the
import of character names is as foolish as attempting to generalize about the nature of
the names of cats and dogs.
11. What was his/her racial class in the game?
This only becomes important with the fact that many youngsters will try try to get
over on you when you ask what is their character and they will tell you that they
are an elf. An elf in the game is a racial class, not a character class, therefore most
people feel that elves are innocuous, innocent creature and pass over any involvement with
negative thoughts. The Racial classes are as follows: Dwarven, Elven, Gnome, Half-Elven,
Halfling (Hobbit), Half-Orc and Human.
In other games there are other racial/alien types.
The advantage of playing a different race comes in added strength for Dwarves, or night
vision for Elves, etc. People play other races to escape, which is what relaxation and
hobbies are all about. The choice of racial type has little significance in the gaming
world, but Mrs. Pulling clearly sees it in another way. Because Elves and Dwarves and
Hobbits and the rest are not mentioned in the Bible, they must be creations of the devil.
As such, playing a non-human character carries with it all sorts of evil baggage.
12. What is his/her level in the game?
See question seven.
13. What god or gods did the individual serve in the game?10
Because most games do not deal with religion, the
answer to this question could be Huh? very easily once again without an
intention to deceive on the suspects part.
Moreover, there is an equating here with game actions and real actions. To suggest that
worshiping an imaginary god in a game is the same as worshiping that god in
real life is to suggest that any actor whos donned a Nazi uniform and saluted a
portrait of Hitler is a Nazi. Because the Bible forbids having false gods
before God, even offering a sacrifice in a game to a god the Gamemaster has made up
becomes an act of idolatry, and idolatry is of the devil. Therefore, clearly, a game in
which this happens is Satanic and is quite capable of luring a child to the devil.
This sort of crippled logic can be used to show almost anything is Satanic.
As can easily be seen from the material above, not only
are the questions useless, but Pullings explanations for possible answers are nearly
incoherent. Very obviously Pullings questions are designed to determine if the
suspect can distinguish between fantasy and reality. Plainly, Pats confusion
of one with the other gives birth to a whole host of problems. A normally well
adjusted youth who enjoys games, by virtue of answering those questions in an open and
truthful manner, could be painted as a staunch Satanist doing his best to hide his coven!
Worse yet, Mrs. Pulling is distributing this
questionnaire to police officers who attend Cult Crime seminars. Clearly the
determination of a suspects sanity, as pertains to his ability to sort out reality
and fantasy, is a judgement best made by someone with psychological training, not someone
who has spent a weekend listening to Mrs. Pulling. To believe that the questionnaire
could help in determining the depth and breadth of a satanic conspiracy is folly because,
through its misinformation, the document creates that conspiracy just by its use.
Mrs. Pulling adds another set of questions to the
thirteen she asked the police to use above. The first is : Has he read the
Necronomicon or is he familiar with it? In her explanation of this general
section she notes, This will help determine if the individual has a working
knowledge of the occult, and if his gaming abilities lean more to the dark side which
could give cause or reason for bizarre behavior.11
The phrase, if his gaming abilities lean more to
the dark side, requires close examination. The very phrase and its wording suggests
that games somehow are possessed of power that can be used for good or evil. This is
nonsense games are not batteries filled with good energy or evil energy. If games
were anything more than a form of entertainment, everyone who ever won a game of Monopoly
would magically become a Donald Trump and good Risk players would have taken over the
world.
In that dire question, Mrs. Pulling mentions the
Necronomicon. By context alone it would have to be assumed that the Necronomicon is an
occult tome the rough equal of the Satanic Bible. In fact, the Necronomicon predates the
Satanic Bible and has a rather well known history.
The Necronomicon is a joke. It was created as a
volume of forbidden knowledge by Howard Phillips Lovecraft. Lovecraft
wrote back during the pulp era12
and created the Elder Gods, the best known of which is Cthulhu (Kaa-thu-lu or Kaa-tu-lu).
The Necronomicon was supposedly written by the mad Arab, Abdul Alhazred.
Penned in blood on parchment made of human flesh, it contained a history of the Elder Gods
and spoke of their nature and the things they had done. To read it was to go insane.
Lovecraft shared his Cthulhu Mythos with the
other writers of the day, opening it up to public domain. Cthulhu, the other gods
and the Necronomicon began to show up in stories in the horror genre from a whole host of
writers professional and amateur alike. Phantom copies of this book would
mysteriously appear listed in library databases, though it always seemed to be checked out
to a Mr. A. Alhazred.
In short, the Necronomicon became an inside joke shared
by fantasy and horror fans. For the first half century of its life it did not see
print because no text of it existed. It was a fantasy and probably would have
remained so if several different people had not decided a fast buck could be made actually
bringing out this forbidden tome.
In the late seventies the first of at least five
different versions of the book appeared on the market. Most are gibberish and at least one
version repeats its Romanized Arabic text every ten pages (the author having assumed that
no one would ever try to wade through more than ten pages of the nonsense).
Another book appeared with a black leather binding and gold stamped cover. It retailed for
$50 in 1978 and now goes for well over $100.
Though now extant, the Necronomicon has the same veracity
as Gullivers Travels or Dantes Inferno. Citing it as an occult book
would be akin to citing Rona Jaffes novel Mazes and Monsters as an
investigative book. (The fact that NCTVs Dr. Thomas Radecki did just that in
one of his press releases does not make the novel a factual book.) A moments
research into the Necronomicon would have revealed its less than blue-ribbon pedigree, but
Mrs. Pulling has not apparently put that much study into this tome.
Editor and Director of BADD
As the head of Bothered About Dungeons and Dragons, Mrs.
Pulling has exercised an interesting editorial approach in producing documents. Most of
her material is cut and pasted from newspaper articles. While this would seem a simple and
economic way to circulate information her members pass on to her, what Mrs. Pulling does
with the data is, in fact, unethical and illegal.
Editorial Fiat
Pullings Techniques includes a newspaper article,
complete with pictures, originally printed in the Daily News-Sun of Sun City, AZ13. The story details the apparent suicide of Sean
Hughes in Springerville, Arizona on 19 April 1988. The piece, written by Doug
Dollemore, is a balanced story that gets facts and opinions from family, friends and law
enforcement officials. Pulling reprints it as a centerpiece of the Techniques, and
the story ends with Springerville Police Chief Darrel Jenkins saying, If Sean
hadnt been involved in role-playing games, he may have thought long and hard before
he pulled that trigger.14
Because the story was published in a community close to
Phoenix, the author called Doug Dollemore and agreed to meet with him. When the author
showed him Pullings edition of his story, he glanced at it, then stopped when he got
to the last page. He told the author that the original last page of the story had run in
one long column, and the last page, to be reproduced by Pulling on an 8.5" x 11"
sheet of paper, had been snipped into five parts so it could all fit. In doing the
cutting, the pieces had been rearranged to provide the sheriffs quote last.
As can be seen above, that quote is a nasty indictment of
gaming. Dougs original version of the story ended with Seans mother saying,
If theres a trial I want to be there. I want some answers.15 This was an ending more in keeping with the whole
non-judgmental tone of the piece. Doug also noted that the News-Sun had not been contacted
for nor given consent for the piece to be reprinted with Pats material.
Pat Pulling, in her Primer, reprinted the article from
the Washington Post about her sons death. The story ran a full 20 column inches16, but Mrs. Pulling only
runs the first 14 inches of the story. The article notes:
[Bink Pulling] had trouble fitting in and
became dejected when he was unable to find a campaign manager when he ran for school
office. Shortly before his death, he wrote Life is a Joke on the blackboard in
one of his classes, one classmate said.
In the section of the article Pulling did not print the
following appeared:
He had a lot of problems anyway that
werent associated with the game, said Victoria Rockecharlie, another classmate
of Pullings in the Talented and Gifted program.
Editing newspaper accounts to alter their content is, by
no means legitimate and, in the case of copyrighted material, is actually illegal. The
aforementioned two instances are examples of direct editing. More generally Mrs. Pulling
continues to report cases as being game related, even after follow-up articles or letters
by parents disavow any connection between a crime or suicide and a game. In even the most
cursory hunt for details concerning cases she cites, an abundance of contradictory
evidence is relatively easy to find.
Such a case is the death of her own son. The two pictures
she gives of her sons death vary more sharply than the cut and uncut versions of the
Washington Post article suggest. On Geraldo, Mrs. Pulling said of her sons death:
We did not understand [his death]. And we found
of course the police found a lot of the writings and letters. And the first thing
they asked us that night, before they removed his body was they took my husband and
I aside and they said, Mrs. Pulling, are you a devil worshiper? And I said,
No. I said, You can look through my house. I dont you
know, we were Jewish. And I said, We dont have anything like that in my
house. And they took my husband aside. They obviously thought it was coming from the
family.17
This above account is substantially the same as the one
offered in The Devils Web. In the book, however, Mrs. Pulling notes her son used her
gun to kill himself. Of her feelings at that point, she says:
I did not feel the shame as I have heard that so many
families do when there has been a suicide, but I did feel extreme pain and, to some
degree, anger. Yes, anger. Anger that I had not known what was going on in my sons
mind, anger and guilt that I must have lacked something that would have allowed me to know
that I had a child in trouble. I did not feel that Lee [her husband] and I were to blame
in any way for what had happened, but I wondered why we hadnt seen that something
was very wrong. What could have caused our son to become so disturbed, and how did it
happen so subtly? Had I not been paying attention?18
Her obvious shock, as presented above, is at odds with a
comment made by her attorney, Peter W. D. Wright, during the attempt to sue the principal
of the high school Bink attended:
...I dont believe that the Court can go forward
today and rule on a Plea of Sovereign Immunity until such time as we have had an
opportunity to put before the Court evidence of insurance coverage, evidence as to what
role Dr. Bracey played in this game being played in the school, and what acts did he not
do perhaps that should have been done to prevent the game being played because of the
knowledge that they have had of this youngster undergoing severe emotional distress prior
to his actually taking his life.19
The apparent confusion over what Mrs. Pulling did or did
not know about her sons emotional state gets stranger. Though she continues to
present herself as taken completely by surprise at her sons death in BADD
publications, in The Devils Web and on national television programs, Mrs. Pulling
herself offers a different picture to law enforcement officials. During a seminar given at
the North Colorado/South Wyoming Detective Association 9-12 Sept 86 (and as reported in a
seminar synopsis by Larry Jones, the editor of File 18) she said her son had
been displaying lycanthropic tendencies like running around the backyard barking.20 Furthermore, according
to Jones transcription:
[Bink Pulling] growled, screamed, walked on all
fours, and clawed the ground. Nineteen rabbits raised by the Pullings were found torn to
pieces in the last three weeks of his life, although stray dogs were never seen. A cat was
found disemboweled with a knife. The internal torment which lead to his death was plain,
yet he had been a normally-well-adjusted, gifted young man only a few months before.21
Certainly the picture of a young man so tormented is not
a pretty sight, nor is it a situation to be taken lightly. Still, is Pat Pullings
obvious deception concerning her sons death to be taken as a responsible action? In
her statements meant for civilian consumption she acts as if her sons death caught
her utterly unawares as if she had no clues about his troubles. Yet in court she
tries to sue a principal for having ignored signs of emotional problems that were present
in her son. These very signs she herself describes in hideous detail to law enforcement
professionals a full two years before appearing on Geraldo and three years before
writing her book.
This creates a contradiction which leaves us two possible
roles for Mrs. Pulling, neither of which is very attractive. If what she told Geraldo is
taken at face value, we have a woman who was truly taken unawares by her sons
emotional problems and death. That route, however, also gives us a woman who sued the
principal of the school for having missed signs of disturbance in her son that she herself
missed. On the other hand we have a woman who saw the signs of her sons emotional
disturbance, yet was unable to do anything about it. If this is the truth, then Pat
Pulling has been lying in BADD publications and in her media appearances.
That the loss of her son was a tragedy, preventable or
otherwise, is not a point of debate. Being truthful and honest about his death is. Her
willingness to portray two different stories concerning his suicide including the
reprinting of edited news accounts of same indicates a lack of perspective
concerning the incident. This tunnel vision bleeds over into BADD, as if only through the
destruction of games and now Satanism, she can somehow make sense of her sons final
act.
This contradiction surrounding Binks death is not
the only evidence of her lack of perspective. In the back of her book, she lists resources
for interested and troubled individuals. Starting on page 198, these resources include her
own BADD organization and continue including explanations of who and what a few of the
organizations listed actually are. One resource that comes without an explanation is
Radical Teens for Christ.22
Radical Teens for Christ is the ministry of
Sean R. Sellers and the address is that at which he receives his mail on death row in the
Oklahoma State Penitentiary at McAlester. Sean is a convicted triple murderer who murdered
a convenience store clerk and, six months later, shot his parents to death while they
slept. After his conviction, Sean became born again and is quite anxious to
help other troubled children. His good intentions aside, it seems incredible that Mrs.
Pulling would list a diagnosed sociopath as a resource without even a single
line of explanation in her book.
Lies, damn lies and
statistics
Mark Twain attributes the above to Benjamin Disraeli, but
neither man probably could have dreamed of the odd statistical evidence Pat
Pulling is capable of pulling out to prove the existence of a Satanic conspiracy.
In January of 1988 Pat Pulling stated, in a Style Weekly
article, she conservatively estimates that about 8 percent of the Richmond [VA]-area
population is involved with Satanic worship at some level. A Richmond News Leader
article notes this would be roughly 56,000 people, more than the number of United
Methodists in the Richmond area and nearly the entire population of Hanover County.23
In an interview for that story Mrs. Pulled redefined
Satanic worship as occult and said it included dabbling in
witchcraft and such New Age activities as channeling. She went on to say that she
had gotten the 8% figure by estimating 4 percent of the areas teenagers, and 4
percent of the adults, were involved. She added the figures.24
The reporter informed her that mathematically that
amounted to 4% of the total population, but she said it didnt matter because 8
percent roughly one out of every dozen citizens was probably
conservative anyway. She went on to add that some of the bodies from
unexplained homicides across the country actually may be Satanic sacrifice victims.
They certainly have found a number of unsolved murders with no motive, havent they?25
An earlier Richmond Times-Dispatch article noted,
Authorities have estimated that more than 30,000 people nationwide including
doctors, lawyers and other professionals practice... alternative religion [like
Satanism and other cults].26
In that same article, one that predates both the 8 percent solution and its defense,
Pulling is quoted as saying, To me, this is just like any other fanatic type of
group. Theyre not large in numbers, but they create a lot of problems.27
Barely seven months earlier another Richmond
Times-Dispatch article about Pulling estimated the number of Satanists at 300,000 nationally.28 It was noted
they come from as many as four generations of Satanists and from feeding stream of
teenagers recruited with promise of easy drugs and sex and the ultimate in revolt against
parental control. Weve found that the people in Satanism can be found on all
levels of society, says Pat Pulling...Across the country, doctors, lawyers,
clergymen, even police are involved in this. In this particular story she also
makes her famous 8 percent remark, but it goes unquestioned and uncorrected.
Mrs. Pulling gives us a number of conflicting images in
these stories. First we have 300,000 Satanists involved in all levels of society,
including the police, lawyers and even members of the clergy. Seven months pass and
theyve been reduced to a tenth of their former number, but they still comprise 8% of
the Richmond area population. At this point Mrs. Pulling calls them not large in
number. Later yet she defends her error in estimating 56,000 people of Richmond as
being Satanists by noting her estimate was conservative.
The important thing to note here is that Pullings
statistics and comments tend to vary wildly. If there was a distinct threat, one that
could be dealt with in a clear manner, the statistics would support her theories. The
fluctuation in her numbers, and the way the level of the Satanic threat seems to vary from
interview to interview suggests either an impotent conspiracy that is collapsing, or a
phantom conspiracy that could never supply reliable statistics because it doesnt
exist.
One other thing must be examined concerning the
conspiracy theory Mrs. Pulling flogs. She notes that the police have plenty of murders
nationwide with no motive and suggests that many of them could be victims of Satanic
crime. In doing this she is applying negative evidence to show that a vast conspiracy
exists and murders people.
This, obviously, is a fallacious argument. That same
negative evidence can used to prove that molemen from beneath the surface of
the earth have perpetrated these murders. The fact that the molemen have left no evidence
behind proves how good they are at remaining hidden. That no sewer or road building
projects have ever cut across their tunnels proves that politicians and engineers and
other professionals are in league with the molemen. Just as obviously, anyone who denies
the molemen exist is either in league with them, or is a fool who cannot see the end
coming.
No one would deny that Richard Ramierez, the
Nightstalker, went on a murder spree in Los Angeles. Similarly no one would deny that
Ramierez claimed he was sacrificing people to Satan. No one would deny that graffiti with
pentagrams shows up on walls and bridges all over the United States. Sean Sellers clearly
claims his murders were performed in the name of Satan. However, the isolated acts of
individuals, deranged or being rebelliously committing acts of vandalism, does not an
invisible conspiracy make.
Once that line is crossed, once an individual starts
linking up disparate actions and events into a conspiratorial web, any subsequent action
can be made to fit in the web with incredible ease. Individuals who believe that that a
cartel of International Bankers are working to form a One World Government can take
something as wonderful as the collapse of the Warsaw Pact and turn it into a sinister
portent of things to come. There is no end to it, just like there is no logic to it, or
evidence to support it.
Magical World View
In her The Who What When Where and How of Teen
Satanism she appends to the HOW section this curious note: TWO BASIC
PRINCIPLES APPY HERE Law of Attraction and the Law of
Invitation. These are not laws in any judicial sense, they are Laws of
Magick and they govern the supernatural in the same way that the Laws of
Thermodynamics govern our physical reality. There is no doubt about it, Patricia Pulling
fervently believes that devils and demons not only exist, but they can be summoned and
used to cause physical effects in our world.
This belief system could easily be dismissed as a
harmless idiosyncrasy, but it is not. Law does not recognize the existence of magick
because there is no evidence to prove magick exists or is a mechanism for accomplishing
anything in the world. If the law were to recognize magick as a force in our world,
everyone who ever threw a dart into a picture of Quadafi could be indicted for attempted
murder and if magic were a force in the real world, the man would have expired long
ago from multiple-magical dart wounds.
Certainly, a majority of citizens in the United States
believe in Heaven and Hell, in God and angels and the devil, but individuals ascribing to
a magical world view carry things much further than that. In the last century, to remove
things from a Christian Fundamentalist setting for a moment, American Indians fervently
believed that when they performed a Ghost Dance the gods would come and help sweep the
white man from the face of the continent. In China, during the Boxer Rebellion, certain
Chinese believe that a specific set of exercises would make them immune to Western
bullets.
In neither of those cases, though the practitioners held
their world view to be the complete and utter truth, did magic accomplish its ends. The
Indians still ended up in reservations. The Boxers died when shot. Tossing a dart into a
Quadafi picture has not killed him, nor did burning Reagan in effigy in Tripoli kill the
former President.
Quite plainly, mixing the supernatural with law
enforcement should be avoided at all costs. It is vital to be wary of a magical world
view, especially as it applies to criminal investigations. The reason for this caution is
simple: when one starts looking for magick and symbolism, one sees it everyw
Below, in the section concerning Mrs. Pullings
alleged expertise in role playing games, she objects because a role playing game, Tunnels
and Trolls, requires the use of three six-sided dice in character generation, creating the
possibility of the pattern 6, 6, 6.29
This is the famed Number of the Beast from Revelations, but in the game,
triple sixes are treated as an 18 and is considered a great score. In other words, to the
gamers, the pattern is not 6, 6, 6, but is 18 and is treated with no greater significance
than that.
Symbolic manipulation can get nasty, however. The number
18 is obviously composed of 6+6+6. For this reason 18 can be seen as shorthand
for the number of the Beast. In a similar vein, the number 29 can be seen as a
pair of nines or two nines, which added together produces 18, which is, after all, 6,6,6.
And so it goes.
To be sure this is convoluted logic at its worst, but
convoluted and tortured logic is all we have to work with in this case. This is the same
sort of logic that sees skateboarding equipment with the word Natas on it and
determines that word is really Satan spelled backward. While that is true,
Natas (the male form of Natasha) happens to be the equipment designers first name.
(It is a common enough name in Eastern Europe, which is where the designers family
came from.)
It is that same sort of logic that could make all sorts
of sinister things out of the fact that Pat Pullings questionnaire has 13 questions.
Thirteen is the number of people who appear in a coven, therefore it is an evil number.
While it is probably just coincidence that Pullings questionnaire had 13 questions,
the fact that one question was repeated twice might seem rather suspicious...
And so it goes.
One of the most dangerous aspects of a magical world view
is that it repopulates our world with demons that can force us to do things we do not want
to do. As a result, adults no longer have to accept responsibility for themselves or their
unruly children. Whereas the line, The devil made me do it, brought laughs
twenty years ago, now it is seen as a defense for murder, an excuse for suicide and a
shelter from blame for a host of other crimes.
Worst of all, this magical world view brings with it a
fanatical self-righteousness that slops over into accusations of diabolical duplicity when
it is questioned. Doubting the existence of Satanism and a conspiracy is not just doubting
the evidence for the same. It is not just doubting the word of a witness concerning
sacrifices of which one can find no trace. Within the magical world view, the mere act of
doubting becomes an act of treason against God. To question the existence of a worldwide
Satanic conspiracy means the skeptic is either a high ranking member of that conspiracy
out to spread disinformation, or a poor, pitiful, ignorant dupe of that conspiracy.
A magical world view enables a person to see
relationships between things that do not exist. It invests power in things that cannot be
controlled and, therefore, responsibility for actions does not have to be accepted. It
creates around a believer a smug cocoon that insulates him from any fragment of reality
that might disturb him. Finally, it puts everyone who dares challenge their beliefs in the
camp of the Enemy in some cosmic struggle between good and evil.
In reality, a person questioning the existence of the
Satanic conspiracy is merely pointing out that the emperor is wearing no clothes. In that
case, one can understand why the emperors tailors get upset and suggest the person
doing the pointing is a tool of the devil. Then the question comes down to one of whether
the crowd will believe the evidence they have before them, or if they will buy into the
tailors fantasies.
Expert Witness
In her book The Devils Web she says she has given
testimony in a number of trials and cites three as standing out in her mind. My role
was that of jury education, explaining to the jury members the game of Dungeons
& Dragons and how it is played.30 That she could be hired to give testimony in a court
of law as an expert on games is quite chilling. The only solace to be found in this is
that, at least in the three cases she cites, her client was convicted and sentenced to
death or life without parole.
Mrs. Pulling says in her book, A number of other
fantasy role-playing games exist, and most are imitations of Dungeons &
Dragons. Some of the most popular ones are Tunnels & Trolls,
The Arduin Grimoire, Runequest, Empire of the Petal
Throne, Nuclear Escalation, Traveller, Boot
Hill, Demons, The Court of Ardor, Melee &
Wizard, Metamorphosis Alpha, and Gamma World.31
Tunnels & Trolls is still in print and has even been
computerized. Versions of this game have been translated into French, German, Italian and
Japanese. T&T does include magic, but has no religious system included or implied in
the game. The game has been available since 1975, has had five editions, but has seen its
sales dwindle since 1985. Its chief claim to fame was in its line of solo adventures to be
played by single players. (Through the solo line the author became involved in T&T and
has designed six solo adventures for that system.) Her main objection to T&T is that
In this game you obtain your character by rolling 3 six-sided dice (6,6,6)...32
The Arduin Grimoire is a set of unsanctioned D&D
supplements written by Dave Hargraves. Hargraves company went under in the
mid-1980s, but a publisher in Texas kept his work in print and brought out new books as he
wrote them. Hargraves died in 1988 and recently a company in San Francisco has considered
bringing his books back into print. Arduins highest point of distribution came in
the early 80s, but because of the violence depicted in the game, most shops
dont stock it and wont sell it. At best 30,000 copies of the books were
probably produced and the author knows of no translations.
Runequest is one of the most popular RPGs and was the
first to break away from using levels to gauge character development. It has
been translated into several languages, but annual sales have slipped since 1986 when the
Avalon Hill Game Company took over publication from the Chaosium. Runequest likewise
suffers, in Pullings opinion, from the use of 3 six-sided dice for rolling
characters (6,6,6).33
Empire of the Petal Throne was originally published by
TSR. It went out of print in the early 80s, then reappeared from Gamescience in 1983. The
game is virtually unknown in 1990 and difficult to find in gaming stores.
Nuclear Escalation is not a role-playing game at all. The
author knows this because he helped develop this sequel to the Nuclear War card game. It
is another card game. Pulling put it on the list in Primer on the basis of ad copy in an
unspecified magazine. The text she has excerpted includes the phrase Nuclear
Escalation card game in it.34
(Having written the ad originally, the author made sure the game was clearly seen as a
card game.)
Traveller is a science fiction role-playing game
published by Game Designers Workshop. The game has been changed and is now published under
the title Megatraveller, with Traveller 2300 AD being another title in that line. This
game has neither magic nor religion, though the occasional psionic ability (ESP,
Telepathy, etc.) could be taken by some as demonic. It is a very popular game.
Boot Hill was a wild west game published by TSR. It has
been out of print since the mid 1980s.35
Demons was a small board game from SPI, Inc. It appeared
in 1980/81 and has been out of print since 1982. SPI was later absorbed by TSR and the
game has not been reissued.
The Court of Ardor is not a role playing game, but an
adventure for the Middle Earth Role Playing Game (a game based on the world of J. R. R.
Tolkiens Lord of The Rings). (It cannot be used except in conjunction with the MERP
rules or with another RPG after extensive revision.) Iron Crown Enterprises first
published it in 1983 and it was the toughest/highest level adventure produced for that
game system. It has been out of print for the last couple of years and there are no
immediate plans to reprint it.
Melee & Wizard is actually two games: Melee and
Wizard. Melee was a man to man combat game and Wizard was a magic duel game. The two could
be combined for larger battles. Designed by Steve Jackson, they were published by
Metagaming. They have been out of print since Metagamings collapse in 1983.
Metamorphosis Alpha and Gamma World were both TSR
products released in the late 70s and early 80s. MA is out of print, though Gamma World
had a revised edition in 1986. Gamma World has been revived as Gammarauders, but the two
games have little more than concept in common.
Of the thirteen games on the Pulling list, we have:
5 out of print
5 in serious decline
2 that are not role playing games at all
1 is still popular, but goes under a different name
One for thirteen as a score for a self-acknowledged game
expert is rather low.
Mrs. Pullings expertise with games apparently ends
with 1983 because all of the products she lists in her 1989 book were printed before then,
and none that have hit the market since are covered or even mentioned with the exception
explained below.
Mrs. Pulling continues her listing of games on the
Web by noting, In England, a fantasy role-playing game is being played by mail. A
news article headline reads, Kids sent murder in the mail. ...The game is
called Its A Crime, and details have been mailed to homes all over
England.36
What Mrs. Pulling the game expert
fails to understand, is that Its A Crime is a game that was
created and is still being run here in the United States. It has been available since 1985
and is produced by Adventures By Mail a company in New York. The game deals with
building up a criminal cartel, which is not a subject that is particularly attractive, but
Its a Crime has enjoyed a modest following since its inception.
She continues on, calling Further into
Fantasy a popular fantasy-by-mail game in England. She links it to the
case of Michael Ryan, a young man who went on a shooting spree in England. What she does
not know is that the game was very small, had no more than two dozen players and was being
run by two Swedes in Scotland. The game collapsed after the Michael Ryan incident and the
Swedes fled the country. No charges of any sort have been brought against them and no one
except game expert Pat Pulling has suggested Ryans
involvement in the game had anything to do with his madness.
Has Pat Pulling Ever Played a
Role-Playing Game?
Pat says she spent several hours a day every day
for a month37 learning
how to play the game Dungeons & Dragons®. Her grasp of RPGs is weak,
however, and can be pointed up through things she has written. Or, in the case of the How
the Game Is Played section of The Devils Web, things she has rewritten.
The quotes below come from two sources: Pats book
The Devils Web and the slightly infamous (within gaming circles) Darren Molitor
Letter. Darrens letter was published in BADD material and even ended up, in
electronic form, distributed over computer bulletin board systems by a group calling
themselves Computers for Christ. The excerpts are provided below for contrast.
You will see that the pieces from The Devils Web closely resemble their source
material. They were not adjusted in any way that would indicate an understanding of games
on the part of Pat Pulling or her co-writer Kathy Cawthon.
The Devils Web:
The game itself is set in the
middle ages. Each player is solely responsible for the actions of his character, and all
players are under the direction of the Dungeon Master. Play begins with the six rolls of
dice by each participant who then uses the six numbers he has rolled to organized the
traits of his character (based upon strength, intelligence, wisdom, constitution,
dexterity and charisma). If he wishes, he may roll again to determine the physical size of
his character after which he assigns his persona a race (such as elf, dwarf, etc.), a
class (occupation) and an alignment (attitude or outlook).38
The Darren Molitor Letter:
The game is called Dungeons
& Dragons and it is a fantasy role-playing game. As you can probably assume from
the title it is set in the medieval era of our time or history. Because it is a game of
fantasy anything is possible and being a role-playing game means
you act as a character of that time as if you were on stage. But there is no physical
action on the players part. Everything is played or imagined in the mind. And you,
as the player, are the sole person responsible for the action of your character or
characters. You control him totally. His/her actions, words feelings, thought. Everything
about this character you control.
To obtain a character,[sic] a
player must first roll three six-sided dice. Add up the numbers rolled and write it down.
A player does this six times and then he must organize the numbers he has rolled to the
six characteristics of his character. The six characteristics are strength, intelligence,
wisdom, constitution, dexterity and charisma. These characteristics are the
heart of your character. After which the player may roll to obtain the height
and weight or he/she may choose it. The player assigns a race to the character, a class,
which is his/her occupation and the alignment. An alignment is the characters
attitude or outlook on life.39
The Devils Web:
[The Dungeon Masters] major responsibility is to
create an adventure or dungeon for the characters. Books are available with prepared
dungeons, but most DMs prefer to create the dungeons themselves. He must invent the
scenery that the characters may encounter in the course of the adventure, the climate, the
smells, the monsters and the treasure. This process can take from 36 to 48 hours of work.
One woman has left her career to be a full-time DM; she is supported entirely by her
D&D players.40
The Darren Molitor Letter:
The DM has a lot of responsibility,
as you can imagine. For example, the DM must create an adventure or dungeon. There are
many books called modules with dungeons already prepared, but for the most
part the DM creates them himself/herself. He/she must create the scenery (indoor, outdoor,
underground, the various and numerable characters a player may encounter, the temperature,
the smell, the monsters and the treasure. [sic] It is a very long and tedious process and
the average dungeon takes anywhere from 36-48 hours of work. There is one case of the game
being followed, that the DM, a lady, has quit her job and does nothing except create and
prepare a dungeon for her players. She has created an entire country. The players of the
group support her living necessities. They pay for her home, her groceries, her bills, etc.41
The first block of text from Darren is an accurate, if
confused, explanation of how a character is created for D&D®, though the
description would apply to many role playing games in general. Mrs. Pullings version
of the text is nothing more than a condensation of the Molitor text. Not only it it
utterly devoid of editorial comments and elaborations, but it retains the rambling,
stream-of-consciousness organization of the original.
In a recent letter I asked Darren Molitor if he knew his
essay about gaming was still being circulated. He replied, It is hard to believe
that my letter is still being distributed through the country.42
He goes on to note:
At the time of the writing I was under a lot of
tension and completely in confusion because I was still awaiting my trial. I say this
because I may have gone a little overboard.
...Though I no longer feel the game is dangerous for
everyone as it was for me I do feel it can be harmful if circumstances occur.43
Pat Pulling is unaware of Darrens change of heart
about the game and the harm it can do, or so it seems. In the Devils Web she
asserts, Darren works hard today, writing from his prison cell to warn others about
the dangers of fantasy role playing games.44 This when Darren, still in that cell, was surprised
to know his letter was still being distributed.
While it is indeed possible to lavish an incredible
amount of time in building up a world for gaming, the situation is not as clear cut as
Pullings second text excerpt would like to make it. The total number of hours spent
probably dwarfs the numbers given above, but it is time spent both gaming and in one or
two hour bites here and there. The first adventure a player creates might take 10 or 12
hours to get perfect, but very few folks have the gumption to make their game a full time
job. As the learning curve progresses, design time becomes shorter and some individuals,
the author included, run games totally off the cuff with no preparation time at
all.
Yes, games can be time consuming, but what relaxing hobby
is immune from that criticism?
It would be fallacious to suggest the only way a doctor
could cure a disease is to have survived a bout with the disease himself. On the other
hand, an expert in gaming would be expected to have an understanding of a game, and few
are the people who can fully comprehend all the nuances and features of a game without
playing it. Pat herself confirms her experience is limited, Admittedly, I did play
the game for only a short time.45
Just reading the rules of chess and learning how to move
the pieces does not impart the understanding of the game that playing it several times
does. Certainly a month spent playing chess would not be enough to make one an
expert at it, much less an expert in all chess-like games. How
then can Mrs. Pulling claim to be an expert in games after so little experience with and
understanding of games?
Summary
With Mrs. Pullings fear and loathing of RPGs, her
reluctance to play and fully comprehend the games is understandable. Why, however, has
this fear prevented her from keeping abreast of the games that are currently being
manufactures and sold in the US and around the world? Why has she been prevented from
doing market research? Why does she cite, in a recent book, games that are no longer
available? Why isnt she up to date with the trends in gaming, which now include a
multi-media approach that produces novels and computer versions of games right along with
the paper and pencil originals? Why has she never mentioned the DragonLance series of
novels? Based on a Dungeons & Dragons campaign, they went on to become best selling
books ranked on the New York Times Bestseller List, but Mrs. Pulling remains blissfully
ignorant of their existence.
It is clear that Mrs. Pulling is not an expert in games.
She takes as gospel the word of a confused youth who was convicted of murder and gives it
her imprimatur. Moreover she casts him in the role of a diligent foe of games, clearly at
odds with his own feelings on the matter. As Darren notes, I must be honest in that
I have 3 AD&D books here [in prison] (lost my dice) because I cant part with
them.46
Her status as a game expert might seem to
have little to do with her standing as an expert in cult crimes. Even ignoring the fact
that her sons gaming related death got her started in her career, her course of
action concerning games provides a scary look into her tactics and methods. The techniques
she uses to condemn games hardly inspire confidence in her ability to pursue occult crime
investigations with an open mind.
Above she has been shown to manufacture evidence by
editing newspaper accounts. She has reprinted material without having any understanding of
its content. She has created documents that, if used as she intends them, generate
incompetent or misleading intelligence reports for law enforcement. She claims expertise
where she has none, then makes no attempt to stay current with a field in which she claims
that expertise. Her investigations consist of little more than reprinting
newspaper articles or having chats with confused and scared young men in prison for
serious crimes. She also attaches cosmic significance to trivial or incorrect information,
then extrapolates from it. When caught in an error, she rationalizes it by saying
shes being conservative.
The Devils Web
Patricia Pullings book is a monument to illogical
thinking and innuendo. It is not sourced, though a bibliography is provided. Countless
cases are reported with vague detail and pseudonyms so that no verification is possible
for the facts they present. Most of the material printed is loosely rewritten
from a host of BADD documents, or involves reprints of newspaper clippings. If not for its
value in presenting ample evidence of Pat Pullings incompetence, the book would less
than worthless.
Right from the start Pat Pulling shows the reader the
sort of logical deductive ability that helped convince the State of Virginia to license
her as a private investigator:
I asked [a store clerk] where I could find a
[gamemaster to teach her D&D], and she showed me a bulletin board filled with personal
ads posted by people who wanted to act as Dungeon Masters and others who wanted to join
gaming groups.
It all sounded pretty complicated to me and, as an
adult, I had better sense than to call up someone I didnt know and ask him to get
together with me to play a game I didnt know anything about. Instead, I went to a
local college and hung around until I spotted some young men carrying Dungeons and
Dragons books under their arms.47
The logic of refusing to call a stranger to teach you a
game versus seeking a stranger out for a face to face meeting escapes the author.
Strangers are strangers, and in meeting one to investigate a strange game or strange
anything else, being safely at the other end of a phone is preferable to a face to face
meet.
Time and again Mrs. Pulling cites as gospel allegation by
sources that are dubious at best. In The Devils Web we get to see a picture of Pat
Pulling shaking hands with Henry Lee Lucas, a serial murderer who has claimed, at various
times, to have murdered upward of 360 people. Mrs. Pulling notes:
I was amazed at the accuracy with which Henry
Lee Lucas (who is almost illiterate and who has little more than a fifth-grade education)
related his alleged involvement with [the Hand of Death] cult. He described rituals and
methodology that only could be known by someone who has participated in cult activities.48
The faulty reasoning here takes two directions. First
Mrs. Pulling clearly believes, given her statement, that books or participation in cult
activity are the only ways to learn of it. Clearly watching any of a number of B-movies
that featured Satanic rituals in them could have provided Lucas with more than enough
source material for his tales of ritual murder.
Second, and of more importance, Henry Lee Lucas has
repudiated the vast majority of his confessions. He has pointed out, again and again, that
police brought him to murder sites and prompted his recollections of particular murders.
With this coaching, akin to that of children in the McMartin case, of course he was able
to supply details known only to the killer. In addition to that, the vast majority of
articles concerning Lucas and his case do not mention the Hand of Death Cult.
Mrs. Pullings infatuation with unreliable evidence
does not end with Lucas.
The question concerning organized satanic
networks comes up at seminars and conferences where I speak. to date, there may not
be sufficient information or evidence gathered to say without a doubt that such networks
exist. However, there is quite a bit of information that the non-criminal occultist do
network with one another through newsletters and computer bulletin board systems. If these
hard-line occultists are actively networking, it would be quite naive of us to assume that
the destructive criminal cults do not do the same.
Another example of possible networking unfolded
several years ago. I received a document in a plain brown envelope that I have not shared
with anyone prior to the writing of this book. The lengthy report was on official
government investigative report forms; it is frightening in the information it contains.
That report, dated and signed on April 10, 1975, is
summarized here... [and concerns cattle mutilation]
The investigator had determined that a certain
pattern existed in the cattle mutilation cases (which numbers over a hundred in an
eight-state area). In most of these cases, the animal had been found int he middle of an
open field. Body parts (which included eyes, ears, lips, tongue, teats and sex organs) had
been removed surgically. In many of the cases, the animals had been drained of all blood;
in several of the cases, veterinarians had been unable to determine the cause of death. In
nearly every case, no tracks were visible on the ground near the animals bodies, and
no blood spills or stains were found.49
The obvious problem with this little piece is that the
report, and all the parts of it printed on pages 57-63 are utterly and completely without
facts that can be verified. In a book printed in 1984, Mute Evidence, authors Daniel Kagan
and Ian Summers lay to rest any sinister causes of cattle mutilations. In an
exhaustive work which deals primarily with UFO-sourced mutilations, but does touch
on cult allegations the authors show that cattle mutilations are nothing more
sinister than natural scavengers chewing up animals that have been dead for days out on
the range before discovery.
This layering of urban myth (cattle mutilations) upon
urban myth (Satanic conspiracy) to create proof of a sinister reality is a
fascinating technique that expands the target market for the Satanist Crusade. Anyone who
ever heard of cattle mutilations and was intrigued by them now has a new explanation in
the form of Satanic Cults. Instead of flying saucers plucking cattle from range land and
mutilating them without a trace, now cultists do this by means of helicopters or
cherry-pickers. Whereas any number of sensible folks derided the UFO explanation for
cattle mutilations, now that cattle are centerpieces in the war between God and Satan,
their dead bodies become proof of the insidiousness of the Satanic plot.
It is curious, then, that Satanists would not dispose of
the cattle corpses as well as they do those of their unreported human victims. If the
Satanist Cabal is really that cautious, are they mocking people with these cattle
killings?
Exploits and Allies
Pat Pullings odyssey through the wasteland of cult
crimes has gathered to her a truly interesting band of characters. Descriptions of several
of the more prominent ones have been included below because Pat relies heavily upon them
and information they provide her to bolster her convictions concerning occult crime.
Cassandra Sam Hoyer
Cassandra Sam Hoyer is a woman who claims
that she was raised in New England to become a High Priestess for a Satanic Cult. Both she
and Pulling appeared on the same KFYI radio show in Phoenix on Satanism during the fall of
1987.
In a news magazine article Sam says she was given over to
the cult at the age of 3 by her mother. She was born physically perfect and so was
found acceptable to Satan. Her twin sister was born with a deformed foot. The sister was
ritually murdered, she says.50
On KFYI Sam elaborated, saying she was trained until the age of 17 to be the High
Priestess. At that time she was sent out into the world even though she had witnessed
multiple murders. She confessed to having consumed some of her sisters body at the
time of her murder.
In a Richmond News Leader story she said she was, at the
age of 9, ritually burned and I was one who didnt [die]. By the grace of God I
didnt burn, which means I was chosen to be Satans high priestess at the age of
42..51 [Note: God makes
Satans draft picks for him!] She also said she was tortured and abused for 16 years,
then hypnotized into forgetting everything later. When I turned 39 they would
attempt to tap back into my consciousness.52
In another article Sams psychotherapist said she
suffered from multiple personality disorder53. The article goes on to relate that Ms. Hoyer began
to realize she was a Satanic cult victim while undergoing psychotherapy in recent years.
In the KFYI radio program callers were allowed to as
questions of the guests. The most telling question for Hoyer came when a male caller
asked, Do Satanists believe in an afterlife? Sam answered, Oh, no, I
dont think so. This from a woman who was being trained to be a High Priestess?
It doesnt take someone in the College of Cardinals,
or a seminary graduate to answer that question from the Catholic point of view. How is it,
then, that a woman being trained to hold sacrifices couldnt answer that question?
Even Bob Larson, noted radio preacher, said Satanists spend eternity with Satan, so at
least one cult expert believes Satanists believe in an afterlife.54 In a situation where a guessed answer had a 50%
chance of being right, Ms. Hoyer balked.
And why, if Cassandra Hoyer is so terrified of Satanists
finding her, is she willing to go public with her story, letting people know she lives and
has lived in Richmond for the past nine years? If these Satanists are so good at making
all their other victims disappear, why has Hoyer survived? Could not a conspiracy of
doctors and lawyers and cops and clergymen cover up her death or make it seem like an
accident?
By her own analysts admission, Hoyer is a very sick
woman. To be exploiting her illness is not a good thing.
Darren Lee Molitor
Darren Lee Molitor murdered Mary Towey by wrapping a
bandage around her throat tightly enough to kill her in a Friday the 13th
joke. Mrs. Pulling notes that Darrens case was the first court case in which
she became involved. My involvement began with a phone call from Darrens
Attorney, Lee Patton of St. Louis, Missouri.55 She goes on to note, My role was that of jury
education, explaining to the jury members the game of Dungeons & Dragons
and how it is played.56
She give the impression that after several frustrating days as the prosecution
continued to object to any testimony related to Dungeons & Dragons,57 she was allowed to speak
before the jury. On several occasions, the jury was removed from the courtroom....
Finally, I was allowed to testify with my statements strictly confined to an overview of
D&D.58
Darren Molitor remembers the situation described a bit
differently than Mrs. Pulling reports it.
Ms. Pulling contacted either my parents or my lawyer
after her husband saw a St. Louis newspaper with my case in it. She and Dr. Radecki did
testify at my trial, but is was off the record. In other words it went into
the transcript but the jurors were not allowed to hear it because it was ruled irrelevant.59
As noted above, Darren is not, as Mrs. Pulling said in
her book, [working] hard today, writing from his prison cell to warn others about
the dangers of fantasy role-playing games.60 In fact, according to Darren, the distribution of his
letter concerning D&D was out of his hands. Pat Pulling did all of
the work in distribution. As far as that goes; how many, when , where, etc., I have no
idea.61
Sean Sellers
Sean is a disturbed young man who murdered his parents
while they slept. Six months previously he and a friend slew a convenience-store clerk.
Sean claimed not to have remembered killing his parents until after his conviction. At
that time Sean underwent a conversion to Christianity and confessed his sins to a number
of different people. His and their explanation for his murders is that his body was taken
over by the demon Ezurate during the murder of his parents. Sean Sellers
says thats exactly what happened to him.62
Since that time Sean has appeared on Geraldo
Riveras show, including the special on Satanism, and has done a number of radio
appearances with Bob Larson including a Cult Crime Seminar Larson held in November
of 1989. In late 1989 the author entered into a correspondence with Sean and has also
spoken with him on the phone.
Of Sean, Pat Pulling writes, Sean had become
involved with D&D when he was around 13-years-old and, while he had used some of the
typical game characters, he stated that he preferred the Egyptian Gods. This interest had
created a desire in Sean to dig deeper into a variety of occult topics.63 Mrs. Pulling goes on to give the impression that
Seans involvement with D&D® led directly to his involvement with
Satanism and the subsequent murders for which he was charged and convicted.
This view of Sean is contradicted by Sean himself.
When I was playing D&D I was not a satanist, and
in fact would probably have punched any Satanist I met right in the mouth. I was
interested in witchcraft and Zen however. In doing some research at the library for a
D&D adventure I was leading I happened upon the other books that led to my study of
occultism.
...to be fair to TSR [the manufacturer of D&D]
and in the spirit of honesty I must concede that D&D contributed to my involvement in
Satanism like an interest in electronics can contribute to building a bomb. Like the
decision to build a bomb, I had already made decisions of a destructive nature before I
incorporated D&D materials into my coven projects, and it was Satanism not D&D
that had a decisive role in my crimes.64
While Sean does feel a Satanic menace does exist in
America, he does not stand four-square behind Pat Pulling. Patricia has an aptitude
for going beyond moderation...65
Of those who would seek to make him an example of what happens to game players, as Mrs.
Pulling has repeatedly done, Sean writes, ...using my past as a common example of
the effects of the game is either irrational or fanatical.66
Dr. Thomas Radecki
Dr. Radecki is the founder of the National Coalition of
Television Violence (NCTV). He has been a prime ally for Pat Pulling since her early war
on games. On one of the NCTVs press releases concerning game related
deaths Pat Pulling is listed as a person to contact.67 Radecki describes himself as A board-certified
psychiatrist with a busy private practice and... a research director [with] the NCTV.68
In a Comics Journal interview, Radecki was asked if the
NCTV had any ideological bias. He replied:
I hope not. I imagine that you know,
were only human. But I hope not. ...I dont know where the ideological bias
would be. Im not aware of one.69
Despite that denial, a look at NCTV material gives a
different view. In one issue of the NCTV newsletter Dr. Radecki himself authored an
article entitled, Christ, Forgiveness, Pardon, and Trust70 in which he proceeds to explain, with copious
Biblical citations, the true meaning of Christs teachings on the subject of
forgiveness. On the Bob Larson Radio Show, as a spokesman for NCTV, Radecki repeatedly
criticized Saturday morning cartoon violence as being contrary to the teachings of Jesus
Christ, once again using numerous Biblical quotes to back himself up.71
The difficulty posed by a Fundamentalist Christian bias
is two-fold. First, as a tenet of faith, a Fundamentalist accepts the existence of the
devil and his ability to exercise power in the real world. This means he is predisposed to
seeing Satanism and declaring it evil. From there it is a simple step to link anything he
perceives as evil backward with Satanism.
This link forms a very strong bond that precludes value
neutral examination of a subject because, in the war between God and Satan, neutrality
cannot exist. Either you are with God, or you are of the Devil. This is the magical world
view again with its full Christian trappings. Putting a Fundamentalist in charge of an
investigation of Satanism would be as foolish as having an all New York Umpire crew for a
Mets-Dodgers World Series.
The religious bias of the NCTV is less of a problem than
their research methods. Their study of best selling books from 1905-1988, was undertaken
to determine whether there has been an increase in violent themes in bestseller
books during the 20th century.72
One would assume, given the scope of the study, reviewers would be asked to read all of
the books on the list and to rate the books for acts of violence, both pro- and
anti-social. This, however, was not how the study was done.
Dr. Radecki explains:
NCTV invested hundreds of hours of work in the
bestseller study so as to be as objective and fair as possible. The total cost of the
study with all its aspects is close to $8,000 and took over three years for its initial
beginning with many reworkings. [The study has one primary researcher and two other major
contributors.] NCTV considered reading the entirety of the 800 books involved in the
bestseller study, but found that some of the books would have been difficult to obtain and
the cost of the study would have tripled, beyond the financial abilities of NCTV to
undertake.73
While sympathetic to Dr. Radeckis plight, the
author cannot help but wonder if Dr. Radecki has never heard of borrowing a book from a
library. If the library does not have the book, obtaining it through Inter-Library Loan is
a very common and simple practice. As well, with research projects of merit, grants are
often available, and a grant could easily have provided the money necessary to get a
copies of the books unavailable from the library or through ILL.
Having gone through the list Dr. Radecki supplies with
the study, the author of this report has determined there are, in fact, only 725 books on
the list because some books appear on the list in two or more years. In fact, one book,
The Robe by Lloyd C. Douglas, made the list four times (#7 in 1942, #1 in 1943, #2 in 1945
and # 1 in 1953 again). Despite this remarkable track record, this book was not read for
the study.
If the books were not going to be read, how was their
violence rating obtained? The study itself outlines the methodology used:
Book reviews were used for the study from the Book
Review Digest, published annually by R. R. Bowker: New York....While some of the book
reviewers may not have been as sensitive to violence as they should have been, a sampling
of books actually read by NCTV and their reviews found that ratings from the book reviews
agreed or were close to agreeing the vast majority of the time.
...We have found that sometimes book reviewers are
not sensitive to violence, themselves being sensitized. NCTV has documented this in the
case of Time Magazine74
reviewers. The pattern is very similar to that of film reviewers. Some are sensitive while
others positively enjoy and mistakenly promote the sadistic and sick.75
Instead of reading the books themselves, given 3 people
and 3 years in which to read 725 books (1.5 books per week for the course of the study),
book reviews were used to determine the violence ratings for the bestsellers from
1905-1984. It would be assumed that the correct books would be dealt with, but the
description of The Yearling suggests that errors did creep in. The book, which is about a
boy and a deer, is described as [Jody] and his horse run free, which upsets his
parents, and as the horse grows larger and stronger, they force Jody to give up his
yearling.76
Moreover, a second phase of the study was conducted with
even less stringent controls:
The second part of the study reviewed book covers of
popular paperback books randomly selected from the shelves of Waldenbooks and B. Dalton
Books in Champaign, Illinois. The various categories of popular books were compared and
the brief sketches on the book cover were presumed to be related to the contents of the
books.77
It does not take a rocket scientist to remember that
judging a book by its cover is a dangerous thing. Moreover, as a published novelist who
knows many other published novelists, the author of this report can state, categorically,
that covers and cover blurbs often bear no connection to the work inside. More often than
not, back cover copy is written by a marketing individual who has not even read the book!
The idea that a paragraph on the back of a book or the eye-catching excerpt printed on the
inside front page could sum up a novel of over 100,000 words is absurd and insulting.
This survey technique, not surprisingly, reported the
following results: An incredible 79% of all paperback books featured violent themes.78 Also not much of a
surprise, 100% of Spy/Intrigue and Crime/Detective books were considered violent, while
Sword & Sorcery, Horror and Science Fiction weighed in with violence percentages of
98, 96 and 81 respectively. Aside from an unexplained Other category, the
least violent books appear to be Modern Romances in which only 33% were considered
violent.
The definition of violent, according to the NCTV is,
Any book whose plot involves physical violence in a significant or crucial manner.
Actual or attempted homicides or rapes are to be few in number. Also, any book in which
the hero (or anti-hero) wins by using violence in a significant or crucial
manner....Romantic books that teach the rape myth belong in this category.79
For perspective, Red Storm Rising by Tom Clancy was rated
XUnfit. That classification is defined as extreme and sadistic violence with graphic
and gruesome characteristics. Intensely callous and degrading sexual material, especially
when associated with violence tends to fall in this category as well.80 The Hunt for the Red October earned the same rating.
Clearly the methodology of the study is flawed. Judging a
book on the basis of a review is nonsensical because one cannot begin to control for all
the different biases of reviewer, any interpersonal animosity between reviewer and author,
or simply a review that was edited down for space as the magazine went to press. More
importantly, there is no way to determine if the reviewer actually even read the book, or
if the review was written on the basis of promotional material sent out by the publisher.
The only way to determine the content of a book is to read it and, if the book is one of a
set, to read all of them.
It is with this perspective, then, that we can take a
brief look at the problems with the list of cases concerning games and their
diabolical content that both Dr. Radecki and Mrs. Pulling tout so heavily. Perhaps the
authors favorite of